using asap.core; using GameCore; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FishSellingPopupPanel : MonoBehaviour { Button btn_close; Button btn_sure; Transform content; GameObject Item; AquariumManager AM; List items = new List(); Action sellSure; List slotDataSureList; private void Awake() { AM = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent