using UnityEngine; public class AquariumFishController : MonoBehaviour { public AquariumCameraManager cameraManager; public FishManager fishManager; public FishEggManager fishEggManager; public AquariumObstacleManager obstacleManager; private void Awake() { if (obstacleManager != null && fishManager != null) { fishManager.obstacleGo = obstacleManager.obstacleGo; } } }