using asap.core; using DG.Tweening; using GameCore; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class EventRewardPanel : BasePanel { private CanvasGroup canvasGroup; private Image image_head; private TMP_Text text_name; private TMP_Text text_desc; private TMP_Text text_beilv; private TMP_Text text_reward_num; private Image image_reward_icon; private CanvasGroup trans_beilv; private Transform pos; private Button btn_close; private void Awake() { btn_close = transform.Find("root/mask").GetComponent