//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class EventPinballPoint : Bright.Config.BeanBase { public JSONNode json; public EventPinballPoint(JSONNode _json) { { if(!_json["SpinPoint"].IsNumber) { throw new SerializationException(); } SpinPoint = _json["SpinPoint"]; } { if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; } { if(!_json["DeltaLuck"].IsNumber) { throw new SerializationException(); } DeltaLuck = _json["DeltaLuck"]; } { if(!_json["LuckParameter"].IsNumber) { throw new SerializationException(); } LuckParameter = _json["LuckParameter"]; } { var __json0 = _json["ForceLv"]; if(!__json0.IsArray) { throw new SerializationException(); } ForceLv = new System.Collections.Generic.List>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { System.Collections.Generic.List __v0; { var __json1 = __e0; if(!__json1.IsArray) { throw new SerializationException(); } __v0 = new System.Collections.Generic.List(__json1.Count); foreach(JSONNode __e1 in __json1.Children) { float __v1; { if(!__e1.IsNumber) { throw new SerializationException(); } __v1 = __e1; } __v0.Add(__v1); } } ForceLv.Add(__v0); } } json = _json; PostInit(); } public EventPinballPoint(int SpinPoint, float Weight, float DeltaLuck, float LuckParameter, System.Collections.Generic.List> ForceLv ) { this.SpinPoint = SpinPoint; this.Weight = Weight; this.DeltaLuck = DeltaLuck; this.LuckParameter = LuckParameter; this.ForceLv = ForceLv; PostInit(); } public static EventPinballPoint DeserializeEventPinballPoint(JSONNode _json) { return new EventPinballPoint(_json); } public int SpinPoint { get; private set; } public float Weight { get; private set; } public float DeltaLuck { get; private set; } public float LuckParameter { get; private set; } public System.Collections.Generic.List> ForceLv { get; private set; } public const int __ID__ = -391283594; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "SpinPoint:" + SpinPoint + "," + "Weight:" + Weight + "," + "DeltaLuck:" + DeltaLuck + "," + "LuckParameter:" + LuckParameter + "," + "ForceLv:" + Bright.Common.StringUtil.CollectionToString(ForceLv) + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }