using asap.core; using cfg; using game; using GameCore; using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class SpeedupPopupPanel : MonoBehaviour { AdvertButton advertButton; Button freeButton; Button btn_diamonds; Button btn_diamonds_gray; TMP_Text text_info; TMP_Text p_text_num; TMP_Text p_text_num_gray; Button btn_close; Action OnSucceedCall; Action StartSeedUp; TMP_Text p_text; TMP_Text p_text1; TMP_Text text_time; GameObject speedupPopupPanel; GameObject aquariumSpeedupPanel; private void Awake() { speedupPopupPanel = transform.Find("SpeedupPopupPanel").gameObject; aquariumSpeedupPanel = transform.Find("AquariumSpeedupPanel").gameObject; btn_diamonds = transform.Find("SpeedupPopupPanel/root/btn_diamonds/btn_adv").GetComponent