using asap.core; using DG.Tweening; using GameCore; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class FishingShopPanel : BasePanel { public Button btn_close; #region tabChange [SerializeField] GameObject tab_diamond, go_diamond, tab_items, go_items; [SerializeField] Toggle tog_diamond, tog_item; [SerializeField] TMP_Text txt_level, txt_energy, txt_diamond; int _curDiamond; int _curEnergy; #endregion private void Awake() { UIManager.Instance.panelStack.Push(UITypes.FishingShopPanel); btn_close = transform.Find("root/btn_close").GetComponent