using asap.core; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class EventConvertedPopupPanel : MonoBehaviour { Button btn_close; Button btn_confrim; Button mask; TMP_Text text_activity; FishingEventData curFishingEventData; TransitionData curTransitionData; RewardItemNew reward1; RewardItemNew reward2; ItemData itemData1; ItemData itemData2; private void Awake() { curFishingEventData = GContext.container.Resolve(); if (curFishingEventData.curTransitionData.Count == 0) { UIManager.Instance.DestroyUI(UITypes.EventConvertedPopupPanel); return; } foreach (var item in curFishingEventData.curTransitionData) { curTransitionData = item.Value; break; } btn_close = transform.Find("btn_close").GetComponent