using asap.core; using cfg; using GameCore; using System; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnBattlepass : EventButtonResource { Button btn_battlePass; TMP_Text txt_battlePassTimer; TMP_Text text_level; private CompositeDisposable Disposables = new CompositeDisposable(); private void Awake() { text_level = transform.Find("lock/text_level").GetComponent(); txt_battlePassTimer = transform.Find("text_time").GetComponent(); btn_battlePass = GetComponent