using asap.core; using game; using GameCore; using TMPro; using UnityEngine.UI; using UniRx; using System.Collections.Generic; using UnityEngine; public class ChangeTabEvent { public int index; } public class PlayerGradePanel : BasePanel { Button btn_close; TMP_Text text_grade; TMP_Text text_skyscraper; GameObject skyscraper; TMP_Text text_name; TMP_Text text_id; Button btn_edit; Head head; Button btn_benefit; List toggles = new List(); List selected_tab = new List(); List root = new List(); List redpoint = new List(); private void Awake() { btn_close = transform.Find("root/btn_close").GetComponent