using asap.core; using Coffee.UIExtensions; using Game; using UnityEngine; using UnityEngine.AddressableAssets; public class GameClickEffect : MonoBehaviour { [SerializeField] private UIParticle uiParticle; //[SerializeField] //private AssetReferenceT assetReference; void Update() { if (uiParticle != null && Input.GetMouseButtonDown(0)) { uiParticle.rectTransform.position = Input.mousePosition; uiParticle.Stop(); uiParticle.Play(); //GContext.Publish(new AssetReferenceAudioClip(assetReference)); } } }