using UnityEngine; using System.Collections; public class Big_Splash : MonoBehaviour { public GameObject BigSplash; private float splashFlag = 0; void Start (){ BigSplash.SetActive(false); } void Update (){ if (Input.GetButtonDown("Fire1")) { if (splashFlag == 0) { StartCoroutine("TriggerSplash"); } } } IEnumerator TriggerSplash (){ splashFlag = 1; BigSplash.SetActive(true); yield return new WaitForSeconds (3.5f); BigSplash.SetActive(false); splashFlag = 0; } }