using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public class LackOfResourceConfirmEvent
{
///
/// 0.资源商店 1.钻石商店
///
public int state;
}
public class LackOfResourceConfirmPopupPanel : MonoBehaviour
{
Button confirmButton;
Button cancelButton;
private void Awake()
{
confirmButton = transform.Find("root/btn_confrim/btn_green").GetComponent