using asap.core; using cfg; using game; using GameCore; using System.Collections.Generic; using System.Linq; using Unity.Notifications; using UnityEngine; using UnityEngine.UI; public class GiftNoticePanel : MonoBehaviour { Button btn_close; Button btn_mask; Button btn_watch1; Button btn_watch2; public RewardItemNew[] rewardItemNews; private Tables _tables; private void Awake() { _tables = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent