using asap.core; using GameCore; using UnityEngine; using UnityEngine.UI; using UniRx; using TMPro; using System; public class FishingDownLoadPopupPanel : MonoBehaviour { Button btn_close; ILoadResourceService loadResourceService; Image bar; TMP_Text text_info; IDisposable disposable; GameObject btn_1; GameObject btn_2; Button btn_confrim; Button btn_back2; Button btn_confrim2; public Action OnBack; public Action OnConfrim; float progress; private void Awake() { loadResourceService = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent