using GameCore; using System.Collections.Generic; using UnityEngine; public class target_reward_big : MonoBehaviour { public Rewardx1x2 rewardx1X2; public GameObject big_reward; public GameObject grand_reward; public EventTargetGrandPrizeTips grandPrizeTips; private void Start() { rewardx1X2.reward.btn_click.onClick.AddListener(ShowGrandPrizeTips); rewardx1X2.reward1.btn_click.onClick.AddListener(ShowGrandPrizeTips); rewardx1X2.reward2.btn_click.onClick.AddListener(ShowGrandPrizeTips); } void ShowGrandPrizeTips() { grandPrizeTips.gameObject.SetActive(true); } public void SetData(List itemDatas, bool big) { big_reward.SetActive(big); grand_reward.SetActive(!big); rewardx1X2.SetData(itemDatas); } }