using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using GameCore; using cfg; using asap.core; public class FishingRankPanel : MonoBehaviour { private Button btn_close; private Button btn_left; private Button btn_right; public GameObject btn_left_icon; public GameObject btn_left_icon_gray; public GameObject btn_right_icon; public GameObject btn_right_icon_gray; public TMP_Text fishName; private int index; private Image fishIcon; public List fishItemData = new List(); public GameObject item; public PanelScroll scrollRect; float itemHigh; private void Awake() { btn_close = transform.Find("root/btn_close").GetComponent