//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class EventOfferTreasureAscent : Bright.Config.BeanBase
{
public JSONNode json;
public EventOfferTreasureAscent(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["UIPanel"].IsString) { throw new SerializationException(); } UIPanel = _json["UIPanel"]; }
{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
{ if(!_json["BoxOpenPrefab"].IsString) { throw new SerializationException(); } BoxOpenPrefab = _json["BoxOpenPrefab"]; }
{ if(!_json["ChestReward"].IsNumber) { throw new SerializationException(); } ChestReward = _json["ChestReward"]; }
{ if(!_json["FreeChance"].IsNumber) { throw new SerializationException(); } FreeChance = _json["FreeChance"]; }
{ var __json0 = _json["IapList"]; if(!__json0.IsArray) { throw new SerializationException(); } IapList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } IapList.Add(__v0); } }
json = _json;
PostInit();
}
public EventOfferTreasureAscent(int ID, string UIPanel, string Icon, string BoxOpenPrefab, int ChestReward, int FreeChance, System.Collections.Generic.List IapList )
{
this.ID = ID;
this.UIPanel = UIPanel;
this.Icon = Icon;
this.BoxOpenPrefab = BoxOpenPrefab;
this.ChestReward = ChestReward;
this.FreeChance = FreeChance;
this.IapList = IapList;
PostInit();
}
public static EventOfferTreasureAscent DeserializeEventOfferTreasureAscent(JSONNode _json)
{
return new EventOfferTreasureAscent(_json);
}
public int ID { get; private set; }
public string UIPanel { get; private set; }
public string Icon { get; private set; }
public string BoxOpenPrefab { get; private set; }
///
/// 读item表
///
public int ChestReward { get; private set; }
///
/// 前X次免费
///
public int FreeChance { get; private set; }
///
/// 读shop表
///
public System.Collections.Generic.List IapList { get; private set; }
public const int __ID__ = 1583939851;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "UIPanel:" + UIPanel + ","
+ "Icon:" + Icon + ","
+ "BoxOpenPrefab:" + BoxOpenPrefab + ","
+ "ChestReward:" + ChestReward + ","
+ "FreeChance:" + FreeChance + ","
+ "IapList:" + Bright.Common.StringUtil.CollectionToString(IapList) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}