using asap.core; using Game; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.UI; [RequireComponent(typeof(Toggle))] [AddComponentMenu("UGUI/UI/UIToggleSound")] public class UIToggleSound : MonoBehaviour { public AssetReferenceT assetReference; public float startTimer = 0f; public bool isOn = true; void Start() { var btn = gameObject.GetComponent(); if (null != btn) { btn.onValueChanged.AddListener(OnClick); } } public void OnClick(bool isOn) { if (isOn != this.isOn) { return; } if (assetReference != null && assetReference.RuntimeKeyIsValid()) { GContext.Publish(new AssetReferenceAudioClip(assetReference, time: startTimer)); } } }