using cfg;
///
/// 脏污卡住,支持Struggle,技能结束后结束
///
public class DirtyStuckSpSkillData : FishSpSkillData
{
#region UI
public override BarTarget GetBarTarget()
{
BarTarget barTarget = new BarTarget();
barTarget.CorruptBarDecPercent = spSkill.StuckBarDecParam;
return barTarget;
}
#endregion
#region Jump
#endregion
#region Struggle
#endregion
}