# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ /[Bb]in/ /SerializedBuildInfo/ # ignore all files and folders ends with "~" *~ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db .vsconfig .vshistory .vscode/ # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties # ignore Test Scripts & resources in test folder /[Aa]ssets/[Tt]emp[Tt]est/ /[Aa]ssets/[Tt]emp[Tt]est /[Aa]ssets/[Tt]emp[Tt]est.meta # ignore build info from reporter /[Aa]ssets/StreamingAssets/build_info/ /[Aa]ssets/StreamingAssets/build_info /[Aa]ssets/StreamingAssets/build_info.meta ## ignore generated playfab async scripts #/LocalPackages/asap.playfab.async/Runtime/Gen.meta #/LocalPackages/asap.playfab.async/Runtime/Gen/ #/LocalPackages/asap.playfab.async/Runtime/Gen # ignore core source code /LocalPackages/GameCore/ /LocalPackages/asap.core/ /LocalPackages/LeviathanVideo/plugins/ # HybridCLR Temp project /HybridCLRData/StrippedAOTDllsTempProj # ignore idea files .idea/ # ignore new slnx files *.slnx