先修复一下,错误的场景

This commit is contained in:
2026-04-27 15:15:16 +08:00
parent cfd6548725
commit a0d603baae
6321 changed files with 72207 additions and 178703 deletions

View File

@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: e7d2e0caafd217548ab6148cc0ee804a
guid: 3540e6a7bb182634381be9c88bb5157a
ModelImporter:
serializedVersion: 19300
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
@@ -14,6 +14,7 @@ ModelImporter:
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
@@ -39,26 +40,35 @@ ModelImporter:
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 0
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@@ -68,7 +78,7 @@ ModelImporter:
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 0
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
@@ -90,6 +100,9 @@ ModelImporter:
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName: