# FlowScope Game Core FlowScope Game Core is a lightweight Unity runtime foundation for feature flow, dependency registration, resources, config, save, audio, and UGUI panel management. This package is currently a P2 preview package. Runtime, Addressables, and Editor sources are mirrored from the project-internal `Assets/FlowScope` implementation so a consuming Unity project can validate Git-based package installation. ## Install From Git Add the package to the consuming project's `Packages/manifest.json`: ```json { "dependencies": { "com.cysharp.r3": "https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity#1.3.0", "com.flowscope.gamecore": "ssh://git@192.168.9.108:2222/Developer/BombGameFramework.git?path=/Packages/com.flowscope.gamecore#codex/pre-p2-architecture-fixes" } } ``` `com.cysharp.r3` must be declared by the consuming project because Unity Package Manager does not support Git dependencies inside a package's `package.json`. ## Assembly Boundaries - `FlowScope.Runtime` references `R3.Unity`. - `FlowScope.Addressables` references `FlowScope.Runtime`, `Unity.Addressables`, and `Unity.ResourceManager`. - `FlowScope.Editor` is Editor-only and only provides read-only diagnostics. Runtime must not depend on Addressables, Editor, Samples, or Tests.