# FlowScope Game Core FlowScope Game Core is a lightweight Unity runtime foundation for feature flow, dependency registration, resources, config, save, audio, and UGUI panel management. This package is currently a P2 preview package. Runtime, Addressables, and Editor sources are mirrored from the project-internal `Assets/FlowScope` implementation so a consuming Unity project can validate Git-based package installation. ## Install From Git Add the package to the consuming project's `Packages/manifest.json`: ```json { "scopedRegistries": [ { "name": "Unity NuGet", "url": "https://unitynuget-registry.openupm.com", "scopes": [ "org.nuget" ] } ], "dependencies": { "com.cysharp.r3": "https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity#1.3.0", "com.flowscope.gamecore": "ssh://git@git.zz.com:2222/Developer/FlowScope.git?path=/Packages/com.flowscope.gamecore#v0.2.0-preview.1", "org.nuget.r3": "1.3.0" } } ``` `com.cysharp.r3` and `org.nuget.r3` must be declared by the consuming project. Unity Package Manager can install Git packages from the project manifest, but Git dependencies declared inside another package's `package.json` are not resolved reliably. `org.nuget.r3` supplies the core R3 and BCL DLLs required by `R3.Unity`. ## Assembly Boundaries - `FlowScope.Runtime` references `R3.Unity`. - `FlowScope.Addressables` references `FlowScope.Runtime`, `Unity.Addressables`, and `Unity.ResourceManager`. - `FlowScope.Editor` is Editor-only and only provides read-only diagnostics. - `Samples~/MainMenuP0` is a package sample candidate mirrored from the project-internal MainMenuP0 sample. - `Tests~/EditMode` contains the first package-level smoke tests. Runtime must not depend on Addressables, Editor, Samples, or Tests.