镜像 MainMenuP0 包样例
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# MainMenuP0 Package Sample
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`MainMenuP0` is the minimal FlowScope package sample. It demonstrates the recommended bootstrap path for a small Unity project without introducing a full game template.
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## What It Covers
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- Creating a root `Container`.
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- Registering config, resource, save, audio, UI, preload, and screen navigation services.
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- Registering `MainMenuFeature` with `RegisterTransient`.
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- Preloading `MainMenuPanel` through `UIPreloadService`.
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- Opening the main menu through `UIScreenNavigator`.
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- Updating `PlayerData.Gold` through R3-backed view data.
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- Saving data and releasing preloaded resources during `ShutdownAsync`.
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## How To Import
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In a consuming Unity project, open Package Manager, select `FlowScope Game Core`, and import the `MainMenuP0` sample.
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Do not import this package sample into the FlowScope development project while `Assets/FlowScope/Samples/MainMenuP0` is still present. The development project keeps the Assets-based sample as the source of truth for tests during P2 migration.
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## How To Run
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After importing the sample, open:
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```text
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Assets/Samples/FlowScope Game Core/<version>/MainMenuP0/Scenes/MainMenuP0.unity
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```
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Enter Play Mode. The scene should show the main menu panel, a Gold text, and an increment button.
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## Validation Points
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- The first startup shows default Gold.
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- Clicking the button increments Gold immediately.
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- `ShutdownAsync` writes the `main-menu-player` save.
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- Restarting restores the last saved Gold.
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- Shutdown releases preloaded UI resources.
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- Console has no unexpected Error or Exception.
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## Current Limits
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- The sample uses `SampleResourceBackend` instead of real Addressables assets.
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- Runtime fallback UI exists so the sample can still run if scene or prefab references are missing.
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- P2 package tests are not migrated yet; current automated tests still live under the FlowScope development project's `Assets/FlowScope/Tests`.
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