升级 P1 主菜单样例和使用规范

This commit is contained in:
JSD\13999
2026-05-20 16:27:08 +08:00
parent a0508ff630
commit a879badd2a
6 changed files with 222 additions and 40 deletions

View File

@@ -25,8 +25,15 @@ namespace FlowScope.Samples.MainMenuP0
private ContainerType _root;
private GameFlow _gameFlow;
private ISaveService _saveService;
private UIPreloadService _preloadService;
private SampleResourceBackend _sampleBackend;
private PlayerData _playerData;
private CancellationTokenSource _lifetime;
private bool _started;
private bool _shutdown;
public int ReleasedResourceCount => _sampleBackend?.ReleaseCount ?? 0;
public bool IsShutdown => _shutdown;
private async void Awake()
{
@@ -36,35 +43,61 @@ namespace FlowScope.Samples.MainMenuP0
public async Task StartupAsync(CancellationToken cancellationToken)
{
if (_started)
{
return;
}
_started = true;
_shutdown = false;
_root = new ContainerType();
_gameFlow = new GameFlow();
var resources = new SampleResourceService();
resources.Register(
_sampleBackend = new SampleResourceBackend();
_sampleBackend.Register(
"FlowScope/Samples/MainMenuP0/MainMenuPanel",
ResolveMainMenuPanelPrefab().gameObject);
var resources = new ResourceService(_sampleBackend);
_preloadService = new UIPreloadService(resources);
var uiManager = new UIManager(resources, _preloadService);
uiManager.RegisterLayer("hud", ResolveHudCanvas(), 0, PanelStrategy.Destroy);
var screenNavigator = new UIScreenNavigator(uiManager);
var migrations = new SaveMigrationRegistry();
migrations.Register(new PlayerDataV1ToV2Migration());
_saveService = new SaveService(
new FileSaveStorage(),
new JsonSaveSerializer());
new JsonSaveSerializer(2, migrations));
_playerData = await _saveService.LoadAsync(
SaveKey,
new PlayerData { Gold = new R3.ReactiveProperty<int>(defaultGold) },
cancellationToken);
var uiManager = new UIManager(resources);
uiManager.RegisterLayer("hud", ResolveHudCanvas(), 0, PanelStrategy.Cache);
await _preloadService.PreloadAsync<MainMenuPanel>(cancellationToken);
var audioService = gameObject.AddComponent<AudioService>().Initialize(resources);
_root.RegisterInstance(_root);
_root.RegisterInstance<IConfigProvider>(
new JsonConfigProvider(Array.Empty<JsonConfigProvider.ConfigMapping>()));
new JsonConfigProvider(new[]
{
JsonConfigProvider.Mapping<SampleMenuConfig>(
"main_menu.json",
new InMemoryConfigSource(
new Dictionary<string, string>
{
{ "main_menu.json", "[{\"Id\":1,\"Title\":\"Main Menu P1\"}]" }
},
"MainMenuP0"),
new JsonConfigParser())
}));
_root.RegisterInstance<IResourceService>(resources);
_root.RegisterInstance<ISaveService>(_saveService);
_root.RegisterInstance<IAudioService>(audioService);
_root.RegisterInstance(uiManager);
_root.RegisterInstance<IUIPreloadService>(_preloadService);
_root.RegisterInstance<IUIScreenNavigator>(screenNavigator);
_root.RegisterInstance(_playerData);
_root.RegisterFactory(_ => new MainMenuFeature(uiManager, _playerData));
_root.RegisterFactory(_ => new MainMenuFeature(screenNavigator, _playerData));
await _gameFlow.StartupAsync<MainMenuFeature>(_root, cancellationToken);
}
@@ -80,6 +113,9 @@ namespace FlowScope.Samples.MainMenuP0
{
await _gameFlow.ShutdownAsync(cancellationToken);
}
_preloadService?.ReleaseAll();
_shutdown = true;
}
private async void OnApplicationQuit()
@@ -137,16 +173,19 @@ namespace FlowScope.Samples.MainMenuP0
return mainMenuPanelPrefab;
}
private sealed class SampleResourceService : IResourceService
private sealed class SampleResourceBackend : IResourceBackend
{
private readonly Dictionary<string, GameObject> _prefabs = new();
public string Name => "MainMenuP0Sample";
public int ReleaseCount { get; private set; }
public void Register(string key, GameObject prefab)
{
_prefabs[key] = prefab;
}
public Task<IResourceHandle<T>> LoadAsync<T>(
public Task<T> LoadAsync<T>(
string key,
CancellationToken cancellationToken)
where T : class
@@ -155,36 +194,32 @@ namespace FlowScope.Samples.MainMenuP0
if (typeof(T) == typeof(GameObject) &&
_prefabs.TryGetValue(key, out var prefab))
{
return Task.FromResult<IResourceHandle<T>>(
new SampleResourceHandle<T>(key, prefab as T));
return Task.FromResult(prefab as T);
}
throw new InvalidOperationException($"Sample resource is not registered: {key}");
}
public IResourceGroup CreateGroup()
public void Release<T>(string key, T asset)
where T : class
{
return new ResourceGroup();
ReleaseCount++;
}
}
private sealed class SampleResourceHandle<T> : IResourceHandle<T> where T : class
private sealed class SampleMenuConfig : IConfigRow
{
public SampleResourceHandle(string key, T asset)
{
Key = key;
Asset = asset;
}
public int Id { get; set; }
public string Title { get; set; }
}
public string Key { get; }
public T Asset { get; private set; }
public bool IsDisposed { get; private set; }
private sealed class PlayerDataV1ToV2Migration : ISaveMigration
{
public string Key => typeof(PlayerData).FullName;
public int FromVersion => 1;
public int ToVersion => 2;
public void Dispose()
{
IsDisposed = true;
Asset = null;
}
public string Migrate(string json) => json;
}
}
}

View File

@@ -6,13 +6,13 @@ namespace FlowScope.Samples.MainMenuP0
{
public sealed class MainMenuFeature : FeatureBase
{
private readonly UIManager _uiManager;
private readonly IUIScreenNavigator _screenNavigator;
private readonly PlayerData _playerData;
private MainMenuViewModel _viewModel;
public MainMenuFeature(UIManager uiManager, PlayerData playerData)
public MainMenuFeature(IUIScreenNavigator screenNavigator, PlayerData playerData)
{
_uiManager = uiManager;
_screenNavigator = screenNavigator;
_playerData = playerData;
}
@@ -25,14 +25,14 @@ namespace FlowScope.Samples.MainMenuP0
public override async Task EnterAsync(FeatureContext context)
{
await _uiManager.OpenAsync<MainMenuPanel, MainMenuViewModel>(
await _screenNavigator.PushAsync<MainMenuPanel, MainMenuViewModel>(
_viewModel,
context.CancellationToken);
}
public override Task ExitAsync(FeatureContext context)
{
_uiManager.Close<MainMenuPanel>();
_screenNavigator.Clear();
return base.ExitAsync(context);
}

View File

@@ -4,7 +4,7 @@ using UnityEngine.UI;
namespace FlowScope.Samples.MainMenuP0
{
[UIPanel("hud", "FlowScope/Samples/MainMenuP0/MainMenuPanel", PanelStrategy.Cache)]
[UIPanel("hud", "FlowScope/Samples/MainMenuP0/MainMenuPanel")]
public sealed class MainMenuPanel : UIPanelBase<MainMenuViewModel>
{
[SerializeField] private Text goldText;

View File

@@ -27,13 +27,11 @@ namespace FlowScope.Tests.PlayMode.Samples
}
[UnityTest]
public IEnumerator Bootstrap_StartClickShutdownAndRestart_RestoresSavedGold()
public IEnumerator Bootstrap_StartsAndOpensVisibleMainMenuPanel()
{
DeleteSampleSave();
var root = new GameObject("bootstrap-test");
root.SetActive(false);
var root = CreateInactiveBootstrap("bootstrap-visible-test", out var bootstrap);
var bootstrap = root.AddComponent<GameBootstrap>();
yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
var panel = Object.FindObjectOfType<MainMenuPanel>(true);
@@ -42,17 +40,49 @@ namespace FlowScope.Tests.PlayMode.Samples
var button = panel.GetComponentInChildren<Button>(true);
Assert.That(label, Is.Not.Null);
Assert.That(button, Is.Not.Null);
Assert.That(panel.gameObject.activeSelf, Is.True);
Assert.That(label.text, Is.EqualTo("0"));
yield return AwaitTask(bootstrap.ShutdownAsync(CancellationToken.None));
Object.DestroyImmediate(root);
DeleteSampleSave();
LogAssert.NoUnexpectedReceived();
}
[UnityTest]
public IEnumerator ClickIncrement_UpdatesGoldTextImmediately()
{
DeleteSampleSave();
var root = CreateInactiveBootstrap("bootstrap-click-test", out var bootstrap);
yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
var panel = Object.FindObjectOfType<MainMenuPanel>(true);
var label = panel.GetComponentInChildren<Text>(true);
var button = panel.GetComponentInChildren<Button>(true);
button.onClick.Invoke();
Assert.That(label.text, Is.EqualTo("1"));
yield return AwaitTask(bootstrap.ShutdownAsync(CancellationToken.None));
Object.DestroyImmediate(root);
DeleteSampleSave();
LogAssert.NoUnexpectedReceived();
}
var restartRoot = new GameObject("bootstrap-restart-test");
restartRoot.SetActive(false);
var restartedBootstrap = restartRoot.AddComponent<GameBootstrap>();
[UnityTest]
public IEnumerator ShutdownAndRestart_RestoresSavedGold()
{
DeleteSampleSave();
var root = CreateInactiveBootstrap("bootstrap-save-test", out var bootstrap);
yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
var panel = Object.FindObjectOfType<MainMenuPanel>(true);
var button = panel.GetComponentInChildren<Button>(true);
button.onClick.Invoke();
yield return AwaitTask(bootstrap.ShutdownAsync(CancellationToken.None));
Object.DestroyImmediate(root);
var restartRoot = CreateInactiveBootstrap("bootstrap-restart-test", out var restartedBootstrap);
yield return AwaitTask(restartedBootstrap.StartupAsync(CancellationToken.None));
var restoredPanel = Object.FindObjectOfType<MainMenuPanel>(true);
@@ -62,6 +92,27 @@ namespace FlowScope.Tests.PlayMode.Samples
yield return AwaitTask(restartedBootstrap.ShutdownAsync(CancellationToken.None));
Object.DestroyImmediate(restartRoot);
DeleteSampleSave();
LogAssert.NoUnexpectedReceived();
}
[UnityTest]
public IEnumerator Shutdown_ReleasesPreloadedResourcesAndSubscriptions()
{
DeleteSampleSave();
var root = CreateInactiveBootstrap("bootstrap-release-test", out var bootstrap);
yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
var panel = Object.FindObjectOfType<MainMenuPanel>(true);
yield return AwaitTask(bootstrap.ShutdownAsync(CancellationToken.None));
yield return null;
Assert.That(bootstrap.IsShutdown, Is.True);
Assert.That(bootstrap.ReleasedResourceCount, Is.EqualTo(1));
Assert.That(panel == null, Is.True);
Object.DestroyImmediate(root);
DeleteSampleSave();
LogAssert.NoUnexpectedReceived();
}
private static IEnumerator AwaitTask(Task task)
@@ -82,6 +133,14 @@ namespace FlowScope.Tests.PlayMode.Samples
}
}
private static GameObject CreateInactiveBootstrap(string name, out GameBootstrap bootstrap)
{
var root = new GameObject(name);
root.SetActive(false);
bootstrap = root.AddComponent<GameBootstrap>();
return root;
}
private static void DeleteSampleSave()
{
var path = Path.Combine(