修复 P2 前复审问题
This commit is contained in:
@@ -9,9 +9,10 @@ namespace FlowScope.UI
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{
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public sealed class UIPreloadService : IUIPreloadService, IDisposable
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{
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private readonly object _gate = new();
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private readonly IResourceService _resources;
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private readonly Dictionary<Type, IResourceHandle<GameObject>> _handles = new();
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private readonly Dictionary<Type, Task> _inFlightLoads = new();
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private readonly Dictionary<Type, InFlightPreload> _inFlightLoads = new();
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public UIPreloadService(IResourceService resources)
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{
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@@ -23,71 +24,83 @@ namespace FlowScope.UI
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cancellationToken.ThrowIfCancellationRequested();
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var panelType = typeof(TPanel);
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if (IsPreloaded<TPanel>())
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InFlightPreload inFlightLoad;
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lock (_gate)
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{
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return;
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if (TryGetPreloadedHandle(panelType, out _))
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{
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return;
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}
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if (!_inFlightLoads.TryGetValue(panelType, out inFlightLoad))
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{
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var attribute = UIManager.GetPanelAttribute(panelType);
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var path = UIManager.ResolvePath(panelType, attribute);
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inFlightLoad = new InFlightPreload();
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_inFlightLoads.Add(panelType, inFlightLoad);
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inFlightLoad.Task = LoadAndStoreAsync(panelType, path, inFlightLoad);
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}
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inFlightLoad.WaiterCount++;
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}
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if (_inFlightLoads.TryGetValue(panelType, out var inFlightLoad))
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{
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await inFlightLoad;
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return;
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}
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var attribute = UIManager.GetPanelAttribute(panelType);
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var path = UIManager.ResolvePath(panelType, attribute);
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var loadTask = LoadAndStoreAsync(panelType, path, cancellationToken);
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_inFlightLoads.Add(panelType, loadTask);
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try
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{
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await loadTask;
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await WaitForSharedLoadAsync(inFlightLoad.Task, cancellationToken);
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}
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finally
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catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
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{
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_inFlightLoads.Remove(panelType);
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ForgetWaitingCaller(panelType, inFlightLoad);
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throw;
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}
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}
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public bool IsPreloaded<TPanel>()
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{
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return _handles.TryGetValue(typeof(TPanel), out var handle) &&
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handle != null &&
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!handle.IsDisposed &&
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handle.Asset != null;
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lock (_gate)
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{
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return TryGetPreloadedHandle(typeof(TPanel), out _);
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}
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}
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public bool TryGetPreloadedHandle<TPanel>(out IResourceHandle<GameObject> handle)
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{
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if (IsPreloaded<TPanel>())
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lock (_gate)
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{
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handle = _handles[typeof(TPanel)];
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return true;
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return TryGetPreloadedHandle(typeof(TPanel), out handle);
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}
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handle = null;
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return false;
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}
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public void Release<TPanel>()
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{
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var panelType = typeof(TPanel);
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if (!_handles.TryGetValue(panelType, out var handle))
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IResourceHandle<GameObject> handle;
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lock (_gate)
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{
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return;
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if (!_handles.TryGetValue(panelType, out handle))
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{
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return;
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}
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_handles.Remove(panelType);
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}
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_handles.Remove(panelType);
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handle.Dispose();
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}
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public void ReleaseAll()
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{
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foreach (var handle in _handles.Values)
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List<IResourceHandle<GameObject>> handles;
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lock (_gate)
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{
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handles = new List<IResourceHandle<GameObject>>(_handles.Values);
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_handles.Clear();
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}
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foreach (var handle in handles)
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{
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handle.Dispose();
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}
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_handles.Clear();
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}
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public void Dispose()
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@@ -98,16 +111,95 @@ namespace FlowScope.UI
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private async Task LoadAndStoreAsync(
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Type panelType,
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string path,
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InFlightPreload inFlightLoad)
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{
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IResourceHandle<GameObject> handle = null;
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try
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{
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handle = await _resources.LoadAsync<GameObject>(path, CancellationToken.None);
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if (handle == null || handle.Asset == null)
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{
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handle?.Dispose();
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throw new InvalidOperationException($"UI panel resource is missing: {path}");
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}
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var shouldCache = false;
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lock (_gate)
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{
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_inFlightLoads.Remove(panelType);
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if (inFlightLoad.WaiterCount > 0)
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{
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_handles[panelType] = handle;
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shouldCache = true;
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}
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}
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if (!shouldCache)
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{
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handle.Dispose();
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}
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}
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catch
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{
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lock (_gate)
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{
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_inFlightLoads.Remove(panelType);
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}
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throw;
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}
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}
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private void ForgetWaitingCaller(Type panelType, InFlightPreload inFlightLoad)
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{
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lock (_gate)
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{
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if (_inFlightLoads.TryGetValue(panelType, out var current) &&
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ReferenceEquals(current, inFlightLoad) &&
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inFlightLoad.WaiterCount > 0)
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{
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inFlightLoad.WaiterCount--;
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}
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}
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}
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private bool TryGetPreloadedHandle(
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Type panelType,
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out IResourceHandle<GameObject> handle)
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{
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return _handles.TryGetValue(panelType, out handle) &&
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handle != null &&
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!handle.IsDisposed &&
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handle.Asset != null;
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}
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private static async Task WaitForSharedLoadAsync(
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Task loadTask,
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CancellationToken cancellationToken)
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{
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var handle = await _resources.LoadAsync<GameObject>(path, cancellationToken);
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if (handle == null || handle.Asset == null)
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if (!cancellationToken.CanBeCanceled)
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{
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handle?.Dispose();
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throw new InvalidOperationException($"UI panel resource is missing: {path}");
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await loadTask;
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return;
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}
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_handles[panelType] = handle;
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var cancellation = new TaskCompletionSource<bool>(
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TaskCreationOptions.RunContinuationsAsynchronously);
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using (cancellationToken.Register(() => cancellation.TrySetResult(true)))
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{
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if (await Task.WhenAny(loadTask, cancellation.Task) == cancellation.Task)
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{
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throw new OperationCanceledException(cancellationToken);
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}
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}
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await loadTask;
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}
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private sealed class InFlightPreload
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{
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public Task Task { get; set; }
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public int WaiterCount { get; set; }
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.ExceptionServices;
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using System.Threading;
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using System.Threading.Tasks;
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using FlowScope.Audio;
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@@ -30,7 +31,7 @@ namespace FlowScope.Samples.MainMenuP0
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private PlayerData _playerData;
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private CancellationTokenSource _lifetime;
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private bool _started;
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private bool _shutdownStarted;
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private bool _shutdownInProgress;
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private bool _shutdown;
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public int ReleasedResourceCount => _sampleBackend?.ReleaseCount ?? 0;
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@@ -106,25 +107,65 @@ namespace FlowScope.Samples.MainMenuP0
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public async Task ShutdownAsync(CancellationToken cancellationToken)
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{
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if (_shutdownStarted)
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if (_shutdown || _shutdownInProgress)
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{
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return;
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}
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_shutdownStarted = true;
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_shutdownInProgress = true;
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var exceptions = new List<Exception>();
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if (_saveService != null && _playerData != null)
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try
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{
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await _saveService.SaveAsync(SaveKey, _playerData, cancellationToken);
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if (_saveService != null && _playerData != null)
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{
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try
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{
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await _saveService.SaveAsync(SaveKey, _playerData, cancellationToken);
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}
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catch (Exception exception)
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{
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exceptions.Add(exception);
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}
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}
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if (_gameFlow != null && _gameFlow.State != GameFlowState.Disposed)
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{
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try
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{
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await _gameFlow.ShutdownAsync(cancellationToken);
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}
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catch (Exception exception)
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{
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exceptions.Add(exception);
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}
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}
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try
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{
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_preloadService?.ReleaseAll();
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}
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catch (Exception exception)
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{
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exceptions.Add(exception);
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}
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_shutdown = true;
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}
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finally
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{
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_shutdownInProgress = false;
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}
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if (_gameFlow != null && _gameFlow.State != GameFlowState.Disposed)
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if (exceptions.Count == 1)
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{
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await _gameFlow.ShutdownAsync(cancellationToken);
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ExceptionDispatchInfo.Capture(exceptions[0]).Throw();
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}
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_preloadService?.ReleaseAll();
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_shutdown = true;
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if (exceptions.Count > 1)
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{
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throw new AggregateException("MainMenuP0 shutdown completed with failures.", exceptions);
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}
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}
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private void OnApplicationQuit()
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@@ -1,9 +1,11 @@
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using System;
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using System.Collections;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using FlowScope.Save;
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using FlowScope.Samples.MainMenuP0;
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using NUnit.Framework;
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using UnityEngine;
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@@ -135,6 +137,66 @@ namespace FlowScope.Tests.PlayMode.Samples
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LogAssert.NoUnexpectedReceived();
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}
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[UnityTest]
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public IEnumerator Shutdown_WhenSaveFails_StillShutsDownFlowAndReleasesPreloads()
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{
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DeleteSampleSave();
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var root = CreateInactiveBootstrap("bootstrap-save-fails-test", out var bootstrap);
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yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
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SetPrivateField(bootstrap, "_saveService", new ThrowingSaveService(new InvalidOperationException("save failed")));
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var panel = Object.FindObjectOfType<MainMenuPanel>(true);
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yield return AwaitExpected<InvalidOperationException>(bootstrap.ShutdownAsync(CancellationToken.None));
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yield return null;
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Assert.That(bootstrap.IsShutdown, Is.True);
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Assert.That(bootstrap.ReleasedResourceCount, Is.EqualTo(1));
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Assert.That(panel == null, Is.True);
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Object.DestroyImmediate(root);
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DeleteSampleSave();
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LogAssert.NoUnexpectedReceived();
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}
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[UnityTest]
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public IEnumerator Shutdown_WhenGameFlowShutdownFails_StillReleasesPreloads()
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{
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DeleteSampleSave();
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var root = CreateInactiveBootstrap("bootstrap-flow-fails-test", out var bootstrap);
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yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
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SetPrivateField(bootstrap, "_saveService", new SuccessfulSaveService());
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using var cancellation = new CancellationTokenSource();
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cancellation.Cancel();
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yield return AwaitExpected<OperationCanceledException>(bootstrap.ShutdownAsync(cancellation.Token));
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Assert.That(bootstrap.IsShutdown, Is.True);
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Assert.That(bootstrap.ReleasedResourceCount, Is.EqualTo(1));
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Object.DestroyImmediate(root);
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DeleteSampleSave();
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LogAssert.NoUnexpectedReceived();
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}
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[UnityTest]
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public IEnumerator Shutdown_AfterFailure_DoesNotSkipCleanupOnSecondCall()
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{
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DeleteSampleSave();
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var root = CreateInactiveBootstrap("bootstrap-shutdown-retry-test", out var bootstrap);
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yield return AwaitTask(bootstrap.StartupAsync(CancellationToken.None));
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SetPrivateField(bootstrap, "_saveService", new ThrowOnceSaveService(new InvalidOperationException("save failed once")));
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yield return AwaitExpected<InvalidOperationException>(bootstrap.ShutdownAsync(CancellationToken.None));
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yield return AwaitTask(bootstrap.ShutdownAsync(CancellationToken.None));
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Assert.That(bootstrap.IsShutdown, Is.True);
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Assert.That(bootstrap.ReleasedResourceCount, Is.EqualTo(1));
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Object.DestroyImmediate(root);
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DeleteSampleSave();
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LogAssert.NoUnexpectedReceived();
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}
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private static IEnumerator AwaitTask(Task task)
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{
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while (!task.IsCompleted)
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@@ -153,6 +215,24 @@ namespace FlowScope.Tests.PlayMode.Samples
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}
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}
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private static IEnumerator AwaitExpected<TException>(Task task)
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where TException : Exception
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{
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while (!task.IsCompleted)
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{
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yield return null;
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}
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Assert.That(task.IsFaulted || task.IsCanceled, Is.True);
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if (task.IsCanceled)
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{
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Assert.That(typeof(TException), Is.EqualTo(typeof(OperationCanceledException)));
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yield break;
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}
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Assert.That(task.Exception.GetBaseException(), Is.TypeOf<TException>());
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}
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private static GameObject CreateInactiveBootstrap(string name, out GameBootstrap bootstrap)
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{
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var root = new GameObject(name);
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@@ -161,6 +241,18 @@ namespace FlowScope.Tests.PlayMode.Samples
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return root;
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}
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private static void SetPrivateField<TValue>(
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GameBootstrap bootstrap,
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string fieldName,
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TValue value)
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{
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var field = typeof(GameBootstrap).GetField(
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fieldName,
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BindingFlags.Instance | BindingFlags.NonPublic);
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Assert.That(field, Is.Not.Null);
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field.SetValue(bootstrap, value);
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}
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private static void DeleteSampleSave()
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{
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var path = Path.Combine(
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@@ -172,5 +264,83 @@ namespace FlowScope.Tests.PlayMode.Samples
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File.Delete(path);
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}
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}
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private sealed class SuccessfulSaveService : ISaveService
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{
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public Task SaveAsync<T>(string key, T data, CancellationToken cancellationToken)
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{
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return Task.CompletedTask;
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}
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public Task<T> LoadAsync<T>(string key, T defaultValue, CancellationToken cancellationToken)
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{
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return Task.FromResult(defaultValue);
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}
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public void Delete(string key)
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{
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}
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public bool Exists(string key) => false;
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}
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private sealed class ThrowingSaveService : ISaveService
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{
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private readonly Exception _exception;
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public ThrowingSaveService(Exception exception)
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{
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_exception = exception;
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}
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public Task SaveAsync<T>(string key, T data, CancellationToken cancellationToken)
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{
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throw _exception;
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}
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public Task<T> LoadAsync<T>(string key, T defaultValue, CancellationToken cancellationToken)
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{
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return Task.FromResult(defaultValue);
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}
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public void Delete(string key)
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{
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}
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public bool Exists(string key) => false;
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}
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private sealed class ThrowOnceSaveService : ISaveService
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{
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private readonly Exception _exception;
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private bool _thrown;
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public ThrowOnceSaveService(Exception exception)
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{
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_exception = exception;
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}
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public Task SaveAsync<T>(string key, T data, CancellationToken cancellationToken)
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{
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if (_thrown)
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{
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return Task.CompletedTask;
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}
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_thrown = true;
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throw _exception;
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}
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public Task<T> LoadAsync<T>(string key, T defaultValue, CancellationToken cancellationToken)
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{
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return Task.FromResult(defaultValue);
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}
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public void Delete(string key)
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{
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}
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public bool Exists(string key) => false;
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}
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||||
}
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||||
}
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||||
@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Threading;
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@@ -80,6 +81,80 @@ namespace FlowScope.Tests.PlayMode.UI
|
||||
Assert.That(preload.IsPreloaded<ExplicitPathPanel>(), Is.True);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator PreloadAsync_WhenFirstWaiterCancels_SecondWaiterStillSucceeds()
|
||||
{
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||||
var prefab = CreatePrefab<ExplicitPathPanel>("ExplicitPathPrefab");
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||||
var resources = new GatedUITestResources("Custom/Explicit", prefab);
|
||||
var preload = new UIPreloadService(resources);
|
||||
using var firstCancellation = new CancellationTokenSource();
|
||||
|
||||
var first = preload.PreloadAsync<ExplicitPathPanel>(firstCancellation.Token);
|
||||
var second = preload.PreloadAsync<ExplicitPathPanel>(CancellationToken.None);
|
||||
|
||||
Assert.That(resources.LoadCalls, Is.EqualTo(1));
|
||||
Assert.That(resources.LoadCancellationTokenCanBeCanceled, Is.False);
|
||||
|
||||
firstCancellation.Cancel();
|
||||
yield return UITestAsync.AwaitExpected<OperationCanceledException>(first);
|
||||
|
||||
resources.Complete();
|
||||
yield return UITestAsync.Await(second);
|
||||
|
||||
Assert.That(resources.LoadCalls, Is.EqualTo(1));
|
||||
Assert.That(resources.Handle.IsDisposed, Is.False);
|
||||
Assert.That(preload.IsPreloaded<ExplicitPathPanel>(), Is.True);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator PreloadAsync_WhenSecondWaiterCancels_FirstWaiterStillSucceeds()
|
||||
{
|
||||
var prefab = CreatePrefab<ExplicitPathPanel>("ExplicitPathPrefab");
|
||||
var resources = new GatedUITestResources("Custom/Explicit", prefab);
|
||||
var preload = new UIPreloadService(resources);
|
||||
using var secondCancellation = new CancellationTokenSource();
|
||||
|
||||
var first = preload.PreloadAsync<ExplicitPathPanel>(CancellationToken.None);
|
||||
var second = preload.PreloadAsync<ExplicitPathPanel>(secondCancellation.Token);
|
||||
|
||||
Assert.That(resources.LoadCalls, Is.EqualTo(1));
|
||||
|
||||
secondCancellation.Cancel();
|
||||
yield return UITestAsync.AwaitExpected<OperationCanceledException>(second);
|
||||
|
||||
resources.Complete();
|
||||
yield return UITestAsync.Await(first);
|
||||
|
||||
Assert.That(resources.LoadCalls, Is.EqualTo(1));
|
||||
Assert.That(resources.Handle.IsDisposed, Is.False);
|
||||
Assert.That(preload.IsPreloaded<ExplicitPathPanel>(), Is.True);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator PreloadAsync_WhenAllWaitersCancel_ReleasesLoadedHandleWithoutCaching()
|
||||
{
|
||||
var prefab = CreatePrefab<ExplicitPathPanel>("ExplicitPathPrefab");
|
||||
var resources = new GatedUITestResources("Custom/Explicit", prefab);
|
||||
var preload = new UIPreloadService(resources);
|
||||
using var firstCancellation = new CancellationTokenSource();
|
||||
using var secondCancellation = new CancellationTokenSource();
|
||||
|
||||
var first = preload.PreloadAsync<ExplicitPathPanel>(firstCancellation.Token);
|
||||
var second = preload.PreloadAsync<ExplicitPathPanel>(secondCancellation.Token);
|
||||
|
||||
firstCancellation.Cancel();
|
||||
secondCancellation.Cancel();
|
||||
yield return UITestAsync.AwaitExpected<OperationCanceledException>(first);
|
||||
yield return UITestAsync.AwaitExpected<OperationCanceledException>(second);
|
||||
|
||||
resources.Complete();
|
||||
yield return null;
|
||||
|
||||
Assert.That(resources.LoadCalls, Is.EqualTo(1));
|
||||
Assert.That(resources.Handle.IsDisposed, Is.True);
|
||||
Assert.That(preload.IsPreloaded<ExplicitPathPanel>(), Is.False);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator OpenAsync_WhenPanelIsPreloaded_ReusesPreloadedHandle()
|
||||
{
|
||||
@@ -150,6 +225,7 @@ namespace FlowScope.Tests.PlayMode.UI
|
||||
|
||||
public int LoadCalls { get; private set; }
|
||||
public UITestResourceHandle<GameObject> Handle { get; }
|
||||
public bool LoadCancellationTokenCanBeCanceled { get; private set; }
|
||||
|
||||
public Task<FlowScope.Resources.IResourceHandle<T>> LoadAsync<T>(
|
||||
string key,
|
||||
@@ -157,6 +233,12 @@ namespace FlowScope.Tests.PlayMode.UI
|
||||
where T : class
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
LoadCancellationTokenCanBeCanceled = cancellationToken.CanBeCanceled;
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationToken.Register(() => _gate.TrySetCanceled(cancellationToken));
|
||||
}
|
||||
|
||||
LoadCalls++;
|
||||
Assert.That(key, Is.EqualTo(_key));
|
||||
return AwaitHandle<T>();
|
||||
@@ -169,7 +251,7 @@ namespace FlowScope.Tests.PlayMode.UI
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
_gate.SetResult(Handle);
|
||||
_gate.TrySetResult(Handle);
|
||||
}
|
||||
|
||||
private async Task<FlowScope.Resources.IResourceHandle<T>> AwaitHandle<T>()
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using FlowScope.Resources;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FlowScope.Tests.PlayMode.UI
|
||||
@@ -100,5 +101,23 @@ namespace FlowScope.Tests.PlayMode.UI
|
||||
|
||||
onCompleted(task.Result);
|
||||
}
|
||||
|
||||
public static IEnumerator AwaitExpected<TException>(Task task)
|
||||
where TException : Exception
|
||||
{
|
||||
while (!task.IsCompleted)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Assert.That(task.IsFaulted || task.IsCanceled, Is.True);
|
||||
if (task.IsCanceled)
|
||||
{
|
||||
Assert.That(typeof(TException), Is.EqualTo(typeof(OperationCanceledException)));
|
||||
yield break;
|
||||
}
|
||||
|
||||
Assert.That(task.Exception.GetBaseException(), Is.TypeOf<TException>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user