记录 P2 第二阶段包预览验证
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@@ -2,18 +2,28 @@
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## Consumer Manifest
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Add FlowScope and its Git-hosted R3 dependency to the consuming project's `Packages/manifest.json`:
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Add FlowScope, R3.Unity, and the NuGet R3 core dependency to the consuming project's `Packages/manifest.json`:
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```json
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{
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"scopedRegistries": [
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{
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"name": "Unity NuGet",
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"url": "https://unitynuget-registry.openupm.com",
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"scopes": [
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"org.nuget"
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]
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}
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],
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"dependencies": {
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"com.cysharp.r3": "https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity#1.3.0",
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"com.flowscope.gamecore": "ssh://git@192.168.9.108:2222/Developer/BombGameFramework.git?path=/Packages/com.flowscope.gamecore#codex/pre-p2-architecture-fixes"
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"com.flowscope.gamecore": "ssh://git@git.zz.com:2222/Developer/FlowScope.git?path=/Packages/com.flowscope.gamecore#v0.2.0-preview.1",
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"org.nuget.r3": "1.3.0"
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}
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}
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```
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Keep the R3 dependency in the project manifest. Unity Package Manager can install a Git package from the project manifest, but it does not support Git dependencies declared inside another package's `package.json`.
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Keep both R3 entries in the project manifest. Unity Package Manager can install a Git package from the project manifest, but Git dependencies declared inside another package's `package.json` are not resolved reliably. `org.nuget.r3` supplies the core R3 and BCL DLLs required by `R3.Unity`.
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## Validation
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@@ -23,5 +33,6 @@ After Unity resolves the package:
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2. Open `Tools/FlowScope/Diagnostics`.
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3. Confirm Addressables and UGUI dependencies are present.
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4. Add a small probe script in the consuming project that references `FlowScope.Container.Container` and `FlowScope.Flow.GameFlow`.
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5. Confirm the consuming project has zero compile errors and zero Console errors after package resolution.
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Do not copy `Assets/FlowScope` into the consuming project when testing the Git package path. That would validate project-internal source import rather than package consumption.
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@@ -10,14 +10,24 @@ Add the package to the consuming project's `Packages/manifest.json`:
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```json
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{
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"scopedRegistries": [
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{
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"name": "Unity NuGet",
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"url": "https://unitynuget-registry.openupm.com",
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"scopes": [
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"org.nuget"
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]
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}
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],
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"dependencies": {
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"com.cysharp.r3": "https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity#1.3.0",
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"com.flowscope.gamecore": "ssh://git@192.168.9.108:2222/Developer/BombGameFramework.git?path=/Packages/com.flowscope.gamecore#codex/pre-p2-architecture-fixes"
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"com.flowscope.gamecore": "ssh://git@git.zz.com:2222/Developer/FlowScope.git?path=/Packages/com.flowscope.gamecore#v0.2.0-preview.1",
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"org.nuget.r3": "1.3.0"
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}
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}
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```
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`com.cysharp.r3` must be declared by the consuming project because Unity Package Manager does not support Git dependencies inside a package's `package.json`.
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`com.cysharp.r3` and `org.nuget.r3` must be declared by the consuming project. Unity Package Manager can install Git packages from the project manifest, but Git dependencies declared inside another package's `package.json` are not resolved reliably. `org.nuget.r3` supplies the core R3 and BCL DLLs required by `R3.Unity`.
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## Assembly Boundaries
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@@ -26,4 +36,3 @@ Add the package to the consuming project's `Packages/manifest.json`:
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- `FlowScope.Editor` is Editor-only and only provides read-only diagnostics.
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Runtime must not depend on Addressables, Editor, Samples, or Tests.
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