合并 P0 主菜单示例

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2026-05-18 12:10:29 +08:00
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{
"Gold": 0
}

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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using FlowScope.Audio;
using FlowScope.Config;
using FlowScope.Flow;
using FlowScope.Resources;
using FlowScope.Save;
using FlowScope.UI;
using UnityEngine;
using ContainerType = FlowScope.Container.Container;
namespace FlowScope.Samples.MainMenuP0
{
public sealed class GameBootstrap : MonoBehaviour
{
private const string SaveKey = "main-menu-player";
[SerializeField] private Canvas hudCanvas;
[SerializeField] private MainMenuPanel mainMenuPanelPrefab;
[SerializeField] private int defaultGold;
private ContainerType _root;
private GameFlow _gameFlow;
private ISaveService _saveService;
private PlayerData _playerData;
private CancellationTokenSource _lifetime;
private async void Awake()
{
_lifetime = new CancellationTokenSource();
await StartupAsync(_lifetime.Token);
}
public async Task StartupAsync(CancellationToken cancellationToken)
{
_root = new ContainerType();
_gameFlow = new GameFlow();
var resources = new SampleResourceService();
if (mainMenuPanelPrefab != null)
{
resources.Register("FlowScope/Samples/MainMenuP0/MainMenuPanel", mainMenuPanelPrefab.gameObject);
}
_saveService = new SaveService(
new FileSaveStorage(),
new JsonSaveSerializer());
_playerData = await _saveService.LoadAsync(
SaveKey,
new PlayerData { Gold = new R3.ReactiveProperty<int>(defaultGold) },
cancellationToken);
var uiManager = new UIManager(resources);
uiManager.RegisterLayer("hud", ResolveHudCanvas(), 0, PanelStrategy.Cache);
var audioService = gameObject.AddComponent<AudioService>().Initialize(resources);
_root.RegisterInstance(_root);
_root.RegisterInstance<IConfigProvider>(
new JsonConfigProvider(Array.Empty<JsonConfigProvider.ConfigMapping>()));
_root.RegisterInstance<IResourceService>(resources);
_root.RegisterInstance<ISaveService>(_saveService);
_root.RegisterInstance<IAudioService>(audioService);
_root.RegisterInstance(uiManager);
_root.RegisterInstance(_playerData);
_root.RegisterFactory(_ => new MainMenuFeature(uiManager, _playerData));
await _gameFlow.StartupAsync<MainMenuFeature>(_root, cancellationToken);
}
public async Task ShutdownAsync(CancellationToken cancellationToken)
{
if (_saveService != null && _playerData != null)
{
await _saveService.SaveAsync(SaveKey, _playerData, cancellationToken);
}
if (_gameFlow != null && _gameFlow.State != GameFlowState.Disposed)
{
await _gameFlow.ShutdownAsync(cancellationToken);
}
}
private async void OnApplicationQuit()
{
_lifetime?.Cancel();
await ShutdownAsync(CancellationToken.None);
}
private void OnDestroy()
{
_lifetime?.Cancel();
_lifetime?.Dispose();
}
private Canvas ResolveHudCanvas()
{
if (hudCanvas != null)
{
return hudCanvas;
}
var canvasObject = new GameObject("FlowScope HUD Canvas");
canvasObject.transform.SetParent(transform, false);
hudCanvas = canvasObject.AddComponent<Canvas>();
hudCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
return hudCanvas;
}
private sealed class SampleResourceService : IResourceService
{
private readonly Dictionary<string, GameObject> _prefabs = new();
public void Register(string key, GameObject prefab)
{
_prefabs[key] = prefab;
}
public Task<IResourceHandle<T>> LoadAsync<T>(
string key,
CancellationToken cancellationToken)
where T : class
{
cancellationToken.ThrowIfCancellationRequested();
if (typeof(T) == typeof(GameObject) &&
_prefabs.TryGetValue(key, out var prefab))
{
return Task.FromResult<IResourceHandle<T>>(
new SampleResourceHandle<T>(key, prefab as T));
}
throw new InvalidOperationException($"Sample resource is not registered: {key}");
}
public IResourceGroup CreateGroup()
{
return new ResourceGroup();
}
}
private sealed class SampleResourceHandle<T> : IResourceHandle<T> where T : class
{
public SampleResourceHandle(string key, T asset)
{
Key = key;
Asset = asset;
}
public string Key { get; }
public T Asset { get; private set; }
public bool IsDisposed { get; private set; }
public void Dispose()
{
IsDisposed = true;
Asset = null;
}
}
}
}

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using System.Threading.Tasks;
using FlowScope.Flow;
using FlowScope.UI;
namespace FlowScope.Samples.MainMenuP0
{
public sealed class MainMenuFeature : FeatureBase
{
private readonly UIManager _uiManager;
private readonly PlayerData _playerData;
private MainMenuViewModel _viewModel;
public MainMenuFeature(UIManager uiManager, PlayerData playerData)
{
_uiManager = uiManager;
_playerData = playerData;
}
public override Task LoadAsync(FeatureContext context)
{
base.LoadAsync(context);
_viewModel = new MainMenuViewModel(_playerData);
return Task.CompletedTask;
}
public override async Task EnterAsync(FeatureContext context)
{
await _uiManager.OpenAsync<MainMenuPanel, MainMenuViewModel>(
_viewModel,
context.CancellationToken);
}
public override Task ExitAsync(FeatureContext context)
{
_uiManager.Close<MainMenuPanel>();
return base.ExitAsync(context);
}
public override void Dispose()
{
_viewModel = null;
base.Dispose();
}
}
}

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using FlowScope.UI;
using UnityEngine;
using UnityEngine.UI;
namespace FlowScope.Samples.MainMenuP0
{
[UIPanel("hud", "FlowScope/Samples/MainMenuP0/MainMenuPanel", PanelStrategy.Cache)]
public sealed class MainMenuPanel : UIPanelBase<MainMenuViewModel>
{
[SerializeField] private Text goldText;
[SerializeField] private Button incrementButton;
public void Configure(Text goldLabel, Button incrementGoldButton)
{
goldText = goldLabel;
incrementButton = incrementGoldButton;
}
protected override void OnBind(MainMenuViewModel viewModel)
{
if (goldText == null)
{
goldText = GetComponentInChildren<Text>(true);
}
if (incrementButton == null)
{
incrementButton = GetComponentInChildren<Button>(true);
}
UpdateGold(viewModel.Gold.Value);
viewModel.GoldChanged += UpdateGold;
if (incrementButton != null)
{
incrementButton.onClick.AddListener(viewModel.IncrementGold);
}
}
public override void Unbind()
{
if (ViewModel != null)
{
ViewModel.GoldChanged -= UpdateGold;
}
if (incrementButton != null)
{
incrementButton.onClick.RemoveAllListeners();
}
base.Unbind();
}
private void UpdateGold(int value)
{
if (goldText != null)
{
goldText.text = value.ToString();
}
}
}
}

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using System;
using R3;
namespace FlowScope.Samples.MainMenuP0
{
public sealed class MainMenuViewModel
{
private readonly PlayerData _data;
public MainMenuViewModel(PlayerData data)
{
_data = data ?? throw new ArgumentNullException(nameof(data));
}
public ReactiveProperty<int> Gold => _data.Gold;
public event Action<int> GoldChanged;
public void IncrementGold()
{
Gold.Value++;
GoldChanged?.Invoke(Gold.Value);
}
}
}

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using R3;
namespace FlowScope.Samples.MainMenuP0
{
public sealed class PlayerData
{
public ReactiveProperty<int> Gold { get; set; } = new(0);
}
}

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using System.Threading;
using System.Threading.Tasks;
using FlowScope.Samples.MainMenuP0;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.UI;
namespace FlowScope.Tests.PlayMode.Samples
{
public sealed class MainMenuP0Tests
{
[Test]
public void ViewModel_IncrementGold_UpdatesPlayerDataImmediately()
{
var data = new PlayerData();
var viewModel = new MainMenuViewModel(data);
viewModel.IncrementGold();
Assert.AreEqual(1, data.Gold.Value);
}
[Test]
public async Task Bootstrap_CanConstructAndShutdownWithoutSceneAsset()
{
var root = new GameObject("bootstrap-test");
var panelObject = new GameObject("panel-prefab");
panelObject.AddComponent<CanvasRenderer>();
var panel = panelObject.AddComponent<MainMenuPanel>();
var labelObject = new GameObject("gold");
labelObject.transform.SetParent(panelObject.transform, false);
var label = labelObject.AddComponent<Text>();
var buttonObject = new GameObject("button");
buttonObject.transform.SetParent(panelObject.transform, false);
var button = buttonObject.AddComponent<Button>();
panel.Configure(label, button);
var bootstrap = root.AddComponent<GameBootstrap>();
await bootstrap.ShutdownAsync(CancellationToken.None);
Object.DestroyImmediate(panelObject);
Object.DestroyImmediate(root);
}
}
}

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